



Top of my head, Ayyubids, Seljuk, Ghaznavid, Bavenid, Samanid, Saffarid, etc. Like Dandolo in Venice.Īs I was making the list, couldn't help to think we need more unique CoA for those historical dynasties in Africa, Middle East, Persia, Russia, and Far East. I think Merchant Republic dynasty/houses can also spawn with their unique CoA even when not a Merchant Republic. How Can I Mod a Dynastys Coat of Arms TL DR: Pretty much the title. Here's a few examples: Orsini has a duplicate Greek house in 1337. Some duplicate dynasty names will appear occassionaly that won't be the true historical house with a cool CoA. Dynamic coats of arms: Sibling Rivalry: Variable coats of arms for the Imperial Scandinavia title depending on one's culture Legacy of Conquest: The following titles in the British Isles have dynamic coats of arms for Norman/French/English cultures, Saxon/Lowland Scottish cultures, Irish/Highland Scottish cultures, Norse culture and Norwegian. But i would say its 90% accurate if you want to get those dynasties to appear.Ĥ. I've had de Luxembourg spawn from a French lowborn for example. House of Wittelsbach The 'strikingly simple and beautiful' arms of Wittelsbach were taken from the arms of the counts of Bogen, who became extinct in 1242. The culture listed, isn't necessarily a requirement for the unique historical house to spawn. If you play at a later start date, 1066 for example then any Dynasty I have listed as 769 or 867 only won't spawn because it's already died out.ģ. the Komnenos Dynasty doesn't exist yet, then land a few Greek lowborns and eventually you'll get it to spawn.Ģ. If you start at 769 Charlemagne date, Historical Dynasties from later dates can spawn, example. The chance that an emblem will be used at all by the AI (default value is 50). How many emblems the AI is allowed to use at most (default value is 1).Īlso ensures only templates with at most this many slots get used by the AI. The number of colors that can be used for drawing this pattern. This may be different from the X count multiplied by the Y count. The total number of patterns in the texture. The number of patterns on the X and Y axes. Each pattern texture typically contains multiple individual pattens. The texture tag defines the patterns used when drawing a Coat of Arms. The textures tag defines the pattern textures in a group of texture tags. If religion group has has_coa_on_barony_only = no There are various systems used to determine the shield of a CoA
